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Albion Online Galahad Version 1.0.318 is an incremental patch that fixes auction house filter, repair kits and a number of game updates etc. The new Galahad patch also addresses a number of collision issues in cities and harbours. Let's have a look at what have been changed.
Doubled the drop chance for essences on all mobs.
Players can now optionally rate an expedition after completion. Added tooltip to item power in item details.
Tweaked undead soldier frenzy spell, which is now always targeted at where he is looking.
Added effect to indicate area of effect for Undead Mini Boss.
Removed unnecessary condition from Keeper Dash spell.
Standard Keeper Berserker (normal, mini boss and boss) forgot how to "Enrage".
Rebalanced item loss percentages:
on knockdown: from 30% down to 10% (e.g. having 100 ore > knockdown > 90 ore)
on knockdowned to dead: from 0% up to 30% (e.g. alive: 100 ore > knockdown > 90 ore > execute > 63 ore)
on alive to dead: from 30% up to 37% (e.g. alive: 100 ore > killed > 63 ore)
Added and fixed localization (all languages).
Fixed: Too many player could enter an expedition after a disconnect.
Fixed: Skill shots would sometimes make the player move when used while auto-attacking.
Fixed: Alliance members can use my territory / city banks of an allied guild now.
Fixed: Chat channel settings are now saved properly when closing the chat settings.
Fixed: Spawnpoints on player and Guild islands after fast travel. Players now spawn in safe distance from the fast travel point.
Fixed: Territory selection on worldmap (was not working when clicking on territory and closing the worldmap in the same moment).
Fixed: Correctly update auction house filters when switching tabs.
Fixed: You are now visible to allies when using Mercenary Boots Stealth.
Fixed: Caerleon Underground passage entrances now look different from regular dungeon entrances.
Fixed: Reconnecting to GvG fight no longer counts as additional participation.
Fixed: Many collision issues in cities and harbours (including non-usable building slots).
Fixed: Many collision issues in Keeper Dungeon.
Fixed: Unable to cast after being stunned while moving (without moving again first).
Fixed: Generous Heal being useable without the unlock.
Fixed: Cleanse was not castable when stunned.
Fixed: Repair kits are now always usable, even when durability is below 10%.
Fixed: Random camps are not spawned in some start clusters of the beginner zones.
Fixed: Wrong mobs (normal mobs instead of elite mobs in raid of homebase got replaced).
Fixed: Houses were scaled very small so the player was hitting collision without seeing a mesh.
Fixed: Player doesn't close inventory when closing loot GUI.
Fixed: Issue where the upgrading text of a building would not be updated when switching between buildings.
Fixed: When clicking on a buy order or my orders item info it will now display the correct information.
Fixed: Issue where zone maps would get stuck to the cursor.
Fixed: Issue where tooltips would not disappear from the screen when having "Window Animations" disabled.